Designs created in ES Designer are composed of
'embroidery objects'. They are called 'objects' because they are discrete
entities which can be manipulated independently of each other. Each object has
certain defining characteristics or 'properties' such as color, size, position,
and so on. The most important property of an embroidery object is its stitch
type.
Basic procedures
This section describes how to start ES
Designer, how to open designs, start new ones and use the basic commands. It
also explains how to turn on and off the grid and measure distances on-screen.
You will also find out how to select machine formats for different output as
well as how to save designs. The section also explains the procedure for
entering security codes.
Viewing designs
This section explains the design viewing modes
available in ES Designer as well as the various design viewing settings. It also
describes how to view designs by 'traveling' through the stitching sequence.
Design colorways are explained, as well as how to obtain and modify design
information.
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